private void Jump() {
if (touchingPlatform) {
rigidbody.AddForce(jumpVelocity, ForceMode.VelocityChange);
touchingPlatform = false; // This allow one jump after colliding with side of platform, but not more
}
else if (boosts > 0) {
rigidbody.AddForce(boostVelocity, ForceMode.VelocityChange);
boosts -= 1;
GUIManager.SetBoosts (boosts);
}
}
if (touchingPlatform) {
rigidbody.AddForce(jumpVelocity, ForceMode.VelocityChange);
touchingPlatform = false; // This allow one jump after colliding with side of platform, but not more
}
else if (boosts > 0) {
rigidbody.AddForce(boostVelocity, ForceMode.VelocityChange);
boosts -= 1;
GUIManager.SetBoosts (boosts);
}
}